*Mark Cerny confirms FSR Frame Generation is coming to PlayStation platforms at some point*

*Mark Cerny confirms FSR Frame Generation is coming to PlayStation platforms at some point* – New PSSR uses the same core co‑developed algorithm as FSR Redstone's upscaling – Cerny said an equivalent FSR Frame Generation library should appear on PlayStation platforms – Sony has no more major release

*Mark Cerny confirms FSR Frame Generation is coming to PlayStation platforms at some point*

– New PSSR uses the same core co‑developed algorithm as FSR Redstone's upscaling
– Cerny said an equivalent FSR Frame Generation library should appear on PlayStation platforms
– Sony has no more major releases planned for this year, Cerny confirmed
– The new PSSR is about 100 microseconds faster than the original PSSR
– PSSR uses 8‑bit integer while FSR Upscaling uses 8‑bit floating point
– PS5 Pro INT8 performance rated at 300 TOPS versus Radeon RX 7800 XT's 75 TOPS
– New PSSR is available for games including Resident Evil Requiem and Final Fantasy 7 Rebirth

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