007: First Light will favor "forward momentum gameplay" and be less stealth-puzzle than Hitman, IO Interactive says
Games: 007: First Light will favor "forward momentum gameplay" and be less stealth-puzzle than Hitman, IO Interactive says – IO Interactive is developing 007: First Light – Gameplay director Andreas Krogh said Hitman treats stealth as puzzle design – Krogh said Bond will use the same type of stealth
Games: 007: First Light will favor "forward momentum gameplay" and be less stealth-puzzle than Hitman, IO Interactive says
– IO Interactive is developing 007: First Light
– Gameplay director Andreas Krogh said Hitman treats stealth as puzzle design
– Krogh said Bond will use the same type of stealth but with "forward momentum gameplay all the time" (combat and stealth)
– IO aims to allow immediate options and reduce decision-making time so players "keep moving forward" and be "a little bit faster"
– In Bond, players can observe but are encouraged to act right away rather than stake out situations as in Hitman
– IO has stated it does not want 007: First Light to simply be a Hitman game starring James Bond
– The 007 IP is described as known for fast-paced chase sequences and explosive action, while Hitman games are generally much slower paced
– Krogh’s comments are studio statements presented as IO’s intended design approach (confirmed by IO/Andreas Krogh)
@Games
– IO Interactive is developing 007: First Light
– Gameplay director Andreas Krogh said Hitman treats stealth as puzzle design
– Krogh said Bond will use the same type of stealth but with "forward momentum gameplay all the time" (combat and stealth)
– IO aims to allow immediate options and reduce decision-making time so players "keep moving forward" and be "a little bit faster"
– In Bond, players can observe but are encouraged to act right away rather than stake out situations as in Hitman
– IO has stated it does not want 007: First Light to simply be a Hitman game starring James Bond
– The 007 IP is described as known for fast-paced chase sequences and explosive action, while Hitman games are generally much slower paced
– Krogh’s comments are studio statements presented as IO’s intended design approach (confirmed by IO/Andreas Krogh)
@Games