*Report says Highguard launch faltered amid Wildlight leadership overconfidence and rapid player loss*

*Report says Highguard launch faltered amid Wildlight leadership overconfidence and rapid player loss* – Peak concurrent Steam players reached about 100,000 – Highguard lost about 90% of its audience within one week – Wildlight leadership rejected proposals to open the game for pre-release testing –

*Report says Highguard launch faltered amid Wildlight leadership overconfidence and rapid player loss*

– Peak concurrent Steam players reached about 100,000
– Highguard lost about 90% of its audience within one week
– Wildlight leadership rejected proposals to open the game for pre-release testing
– Core team consisted of Respawn Entertainment veterans
– Two weeks after release, Wildlight announced Tencent funding would cease
– Studio headcount fell from about 100 to roughly 20 developers

#highguard #tencent #wildlight_entertainment
@CoffeebreakGames