*Chris Zukowski explained how support packs and soundtracks drive easy revenue on Steam*
*Chris Zukowski explained how support packs and soundtracks drive easy revenue on Steam* – Zukowski presented data at GDC about “golden” indies with high wishlists and sales – He recommends support packs and digital soundtracks as DLC options – He does not recommend DLC with expansions due to Steam
*Chris Zukowski explained how support packs and soundtracks drive easy revenue on Steam*
– Zukowski presented data at GDC about “golden” indies with high wishlists and sales
– He recommends support packs and digital soundtracks as DLC options
– He does not recommend DLC with expansions due to Steam player complaints
– Support packs are described as tips with simple bonuses like cosmetics
– One developer reported 2.59% support pack purchases, earning $11,531
– Another example showed $60,980 revenue from a digital soundtrack at 2.8% conversion
@CoffeebreakGames
– Zukowski presented data at GDC about “golden” indies with high wishlists and sales
– He recommends support packs and digital soundtracks as DLC options
– He does not recommend DLC with expansions due to Steam player complaints
– Support packs are described as tips with simple bonuses like cosmetics
– One developer reported 2.59% support pack purchases, earning $11,531
– Another example showed $60,980 revenue from a digital soundtrack at 2.8% conversion
@CoffeebreakGames